Why we built UFrame
Half a day, every revision round, lost to scrolling LINE for which comment matched which timestamp. There had to be a better way.
Most video tools are built either for editors (Premiere, Resolve) or for clients (the email inbox). The handoff between them is where work goes to die.
We watched our own studio lose roughly four hours per revision cycle to a single, dumb problem: figuring out which comment in a LINE thread mapped to which moment in the cut. Multiply that across five clients and three revisions each, and you have a full work-week of unbillable archaeology.
UFrame exists to delete that archaeology. The product is opinionated on purpose: comments are anchored to frames, versions are immutable, and approval is a single click that locks everything. We are not trying to be a creative suite. We are trying to be the place where the conversation about the cut happens — and then ends.